Light set param

Stage Light_Set_Param Research (WIP)

 * note: to get ur colors, please divide your RGB value's by 255 to get the decimals.
 * First documented by: Demonslayerx8
 * Helped by: SeanHicksART

Unknown Data

 * k0 - disable/enable (0=disable;1=enable)

Lighting - Spotlight Lighting Char/Stage Shadow System Character Occlusion Lighting Unknown Data
 * k1 - 0
 * k2 - 0
 * k3 - intensity?
 * k4 - disable/enable
 * k5 - 0
 * k6 - 0
 * k7 - Enable/Disable Spotlight
 * k8 - End X Direction
 * k9 - R color
 * k10 - Spotlight Strength
 * k11 - Start X Direction
 * k12 - G color
 * k13 - B color
 * k14 - End Y Direction
 * k15 - Start Y Direction
 * k16 - Char/Stage light intensity
 * k17 - Character Shadow Verticle Angle
 * k18 - Character Shadow Intensity
 * k19 - Character Shadow Horizontal Angle
 * k20 - disable/enable
 * k21 - ShadowHorizontalAngle
 * k22 - B Color (Character Shadow on Stage Color)
 * k23 - ??
 * k24 - disable/enable
 * k25 - ??
 * k26 - Stage Shadow Intensity (Inverse Alpha)
 * k27 - Ambient Spotlight
 * k28 - No changes in game
 * k29 - Some kind of direction?
 * k30 - ??
 * k31 - Ambient Saturation
 * k32 - disable/enable
 * k33 - Some kind of direction?
 * k34 - ??
 * k35 - Ambient Occlusion Intensity
 * k36 to 46 - unused
 * k47 - ??
 * k48 to 55 - unused
 * k56 - ??
 * k57 to 68 - unused
 * k69 - ?? (only 8-9 stages with different value)
 * k70 - ?? (only 8-9 stages with different value)
 * k71 - ?? (always 0.0001)
 * k72 - ?? (always 0.0001)
 * k73 - nulled
 * k74 - nulled

entry0 to 67- lighting (seems each 2 entries is for direction)

 * k0 - ??
 * k1 - ??
 * k2 - X Direction
 * k3 - ??
 * k4 - Intensity?
 * k5 - Y Direction
 * k6 - ???
 * k7 - ???

entry0 to 14 - unknown

 * k0 - ??
 * k1 - ??
 * k2 - ??
 * k3 - ??

entry0 to 3 - unknown (Bridge of Eldin and Suzaku Castle has data)

 * k0 - ??
 * k1 - ??
 * k2 - ??
 * k3 - ??