Stage Light_Set_Param Research (WIP)[]
- note: to get ur colors, please divide your RGB value's by 255 to get the decimals.
- First documented by: Demonslayerx8
- Helped by: SeanHicksART
Group[0] - Light Properties[]
Unknown Data[]
- k0 - disable/enable (0=disable;1=enable)
- k1 - 0
- k2 - 0
- k3 - intensity?
- k4 - disable/enable
- k5 - 0
- k6 - 0
Lighting - Spotlight Lighting
- k7 - Enable/Disable Spotlight
- k8 - End X Direction
- k9 - R color
- k10 - Spotlight Strength
- k11 - Start X Direction
- k12 - G color
- k13 - B color
- k14 - End Y Direction
- k15 - Start Y Direction
- k16 - Char/Stage light intensity
Char/Stage Shadow System
- k17 - Character Shadow Verticle Angle
- k18 - Character Shadow Intensity
- k19 - Character Shadow Horizontal Angle
- k20 - disable/enable
- k21 - ShadowHorizontalAngle
- k22 - B Color (Character Shadow on Stage Color)
- k23 - ??
- k24 - disable/enable
- k25 - ??
- k26 - Stage Shadow Intensity (Inverse Alpha)
Character Occlusion Lighting
- k27 - Ambient Spotlight
- k28 - No changes in game
- k29 - Some kind of direction?
- k30 - ??
- k31 - Ambient Saturation
- k32 - disable/enable
- k33 - Some kind of direction?
- k34 - ??
- k35 - Ambient Occlusion Intensity
Unknown Data
- k36 to 46 - unused
- k47 - ??
- k48 to 55 - unused
- k56 - ??
- k57 to 68 - unused
- k69 - ?? (only 8-9 stages with different value)
- k70 - ?? (only 8-9 stages with different value)
- k71 - ?? (always 0.0001)
- k72 - ?? (always 0.0001)
- k73 - nulled
- k74 - nulled
Group[1] - Lighting (uses spotlight or directional lighting)[]
entry0 to 67- lighting (seems each 2 entries is for direction)[]
- k0 - ??
- k1 - ??
- k2 - X Direction
- k3 - ??
- k4 - Intensity?
- k5 - Y Direction
- k6 - ???
- k7 - ???
Group[2] - Possible fog?[]
entry0 to 14 - unknown[]
- k0 - ??
- k1 - ??
- k2 - ??
- k3 - ??
Group[3] - Unknown[]
entry0 to 3 - unknown (Bridge of Eldin and Suzaku Castle has data)[]
- k0 - ??
- k1 - ??
- k2 - ??
- k3 - ??